Among Us: A basic overview

Among us is a social deduction game where up to 15 people try to figure out who the imposters are, and eject them from the ship.  The imposters, on the other hand, are sabotaging the ship and killing crewmates.

Crewmates:

Crewmates are the “good guys”  A crewmate has two main tasks: complete their assigned duties and keep an eye out for imposters.  Duties are little min-games that are assigned at random to the various crewmates.  Multiple crewmates can have the same duty.  

Duties:

These simple mini-games are the most common thing you will do in the game.  These only require a mouse or your finger.  You walk up to the item to interact with it.  Items that are related to duties that you can interact with will be highlighted in yellow as you approach.  On your map they will appear as yellow exclamation marks.  The crewmate either clicks the use button or on the item itself to start the mini game.  They consist of several types of tasks:

  1. Click and wait:  You press one button and wait for the task to finish.  Two examples are downloading data to your character’s tablet or undergoing a medical scan.  These tasks have a fixed amount of time it takes to complete.
  2. Click and leave:  You press one button and a countdown appears.  You can either wait there for the countdown to finish, or you can leave the task and complete other duties, the timer will count down regardless.  An example is the sample task where it takes a minute for the samples to be analyzed.
  3. Multi click:  These ones take a series of clicks to complete.  One example is doing a Simon Says task in the reactor room, or turning all the red hexagon shield items to white.
  4. Click and drag:  You click an item and drag it somewhere else.  Emptying trash is grabbing the handle and pulling the switch down, and holding it down.  Another is moving a ship along the plotted course.

There are a couple of other unique, miscellaneous tasks, but these are the main groups.  Most of the time you can figure it out just by trying random things, and the tasks are designed to be intuitive.  If you are unsure, ask at a meeting.

Security Systems:  Security systems are passive systems that everyone can use.  These aren’t used to complete duties, but instead are used to keep track of people.  For instance, security cameras are used to keep an eye on specific parts of the ship.  You can tell someone is at security looking at the cameras for the cameras will blink red when activated.  A crewmate may use it to spot the imposters in the act, but imposters can use it to find new victims.

Bodies and meetings:  When the imposter kills a crewmate the body of that crewmate is left behind for the rest of the round.  When approaching a body the report button will light up in the bottom right of your screen.  Clicking this button reports the body and starts a meeting.  All bodies are removed from the deck.  Both crewmates and imposters can report bodies.

When a body is found everyone is teleported to the emergency meeting room.  There, the living players unmute their zoom call and discuss what they have found.  A list of everyone who died during the round is shown at the start.  The person who found the body has a megaphone next to the picture.

Here the players discuss who they think is/are the imposters.  They only have a set amount of time to discuss what they saw, so being verbose is to your advantage.  During the meeting each player has one vote.  They either vote for the person they think is the imposter (or who the imposter is framing) or vote to skip if they aren’t sure.  If skip or there is a tie in the vote, no one is ejected.  If someone gets a plurality of votes, they are ejected from the ship and are considered dead.  This is the only way crewmates can kill imposters.

In addition, there is another way to have a meeting.  If you want to have a meeting, there is a big red button at the place where you gather to discuss.  Press it, and a meeting will be called.  If anyone died their death will be reported, but not the location of where they died.  Beware, each player has a limited number of meetings.

Death:  Death is not the end of the game for a player.  The dead hang around the ship as ghosts.  Ghost crewmates still have their duties to complete, while ghost imposters can sabotage the ship.  If you are dead you do not talk during the meeting.  Instead you can text your fellow ghosts in the in game chat.

Imposters:  The villain(s) of the game, an imposter is an alien pretending to be a crewmate.  Your job is to kill enough humans so that the numbers are equal, or to sabotage the ship to destruction.  To aid you are vents scattered around the map.

But to be a successful imposter you must know when to strike, and how to look innocent.  Your map will include a large grouping of fake duties; pretend to complete some to blend in.  Make sure the cameras are not on when killing or venting.  You will have better sight than the crewmates, use that to your advantage.

Vents:  Vents are littered throughout the map.  For a crewmate vents represent a simple cleaning task, or a dangerous place.  For imposters, they represent opportunity.  Each vent is linked to several others.  An imposter can hop into a vent in one part of the link and then hop out in another.  Beware, when using a vent a grate opening sound can be heard by all in the area, you don’t want to tip off crewmates.

Killing:  At the start of each round the imposter’s kill button is on refresh.  The timer counts down until they can kill again.  After each kill the timer resets, so you can’t just kill willy nilly.  The kill button is in the bottom of your screen, the skull symbol.  When it lights up that means you are within range to kill.  Your avatar will teleport behind the crewmate, bisecting them in this silly cartoon way.  After that the dead crewmate’s body dropped, and you must move on from there.

Sabotage:  Sabotages are ways the imposter can make things harder for the crewmates.  The sabotage button is in the top right corner of the screen, just under the map.  All sabotages have a cooldown, and when one sabotage is ongoing another cannot be started.  There are three main types:

  1. Door sabotage:  Icons with a door symbol can be pressed.  When pressed, all the doors in that room lock shut, trapping people both within.  Of course, if there is a vent, the imposter can just vent in and out at will.
  2. Non-critical Sabotages :  These are sabotages that inconvenience the crewmates, but do not directly threaten them.  They are comms and lights.  Comms scrambles the map and any security system.  Lights turn down the lights.  All crewmates have their vision bubbles greatly diminished, but imposters are unaffected.  Both must be fixed by a player to end.  While ongoing, no one can call an emergency meeting.  A body being reported does not end the sabotage
  3. Crisis sabotage:  Crisis sabotages are direct attempts to destroy the ship.  These are reactor and O2.  When called, an alarm will sound and red lights will flash.  Arrows will appear directing players to where the crisis can be fixed.  They only have a limited time to do so, should the timer reach zero they will die and the imposters win.  The emergency button cannot be pressed.  However, reported bodies will end the crisis.

And that is Among Us.  I hope you will join me for some spacefaring fun.  

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